|Ohmygosh I actually kept the source for an image.|
Now, rest assured, I know how excited the mention of the next, mysterious clip show has gotten you, but I beg you, contain your enthusiasm! CONTAIN IT!
You, my friend, have shown heroic restraint, and thus earned an adorable Mercy GIF.
I'm proud of you!
Our show begins with... well actually it begins with Tracer searching for a game... and a friend.
But before some genuine affection can be forged, we're swept away to the sunny shores of Ilios! What have we here? A tank, a healer and three DPS? Well a second support will surely help this team to victory!
It does not go well. It was... traumatic. After the second, equally-decisive death, I know supporting my team will have no effect. I can't gently encourage them towards success - what happened to that Soldier... and Roadhog... and Widow were proof enough of that.
No. This team doesn't need a support. It needs a carry.
It needs a hero that can get right up in that Sombra's overconfident face, and fill it with lead. It needs a DPS that can put the fear of God into the enemy team. It needs... Tracer.
I want to say, for the record, that the Sombra on the enemy team was not over-confident. She was precisely as confident as she should have been, because she was absolutely monstrous. She picked me no less than three times during the second round (once with her ult, once because I was in a stupid position and once because I did a real stupid dive on half her team), and I sent her a PSN message after the match telling her she was excellent - I suddenly hope she didn't think I was being sarcastic.
This match has, perhaps, less exciting moments than you'd hope - there's not really an example of me taking on half an enemy team, solo, and winning (okay, well, there is in round 3) - but what's most... incredible about this match, to me, is how I just keep nailing my shots
Round One : The Failure
They never killed my Tracer in the first round, but too much damage had been done to my team's morale to actually get the point back from them. That said, once I land on that point, the entire thing shifts. My team actually starts making it to the point, and taking advantage of my plays.
I pick the Lucio, nice and smooth - with one rocket's splash worth of damage from my Pharah. The McCree's too big of a threat, so he's next - and he is shamed by what This Tracer does to him - two perfect clips. Pharah wants to retreat to a health pack, but I'm perfectly positioned to take advantage of it - didn't even need to burn a blink - and Zarya was already low on health when I zipped in to nab her.
Their Lucio Drops the Beat to save her, but it's too late - and I'm already gone.
Really, my favorite pick of round 1 is The Monstrous Sombra. In one slick move, I zip behind a column to break line of sight on McCree's High Noon, and I leap past Sombra, nailing a clip's worth of headshots on her as I fly through the air.
It was fucking gorgeous.
|The incomparable Monori Rogue.|
Round Two : Tooth and Nail
Sombra remains, far and away, my greatest threat on the enemy team. She keeps crucial health packs locked down and, again, picks me three times. I never fail to go for her when she's in my sights, but my focus is more on absolutely subjugating her team to the point that they can't support her, making her more vulnerable. And it works!
But again - I can't seem to not nail my shots, here. McCree thinks he's going to catch me unaware, but I let him get the health pack and then burn his lifebar out in two easy clips. A phenomenal sweep of headshots deletes Lucio, and then I just kept calm and got the Zarya pick.
And oh my God that Pharah pick before I dive onto the point - beeyootiful. McCree's low on health and dies instantly, and once again I manage to get a perfect bead on Lucio's head... at the third clip - but still!
Round 3 : Domination
In Round 3, I become an unkillable force of nature.
My team has begun working together and focus-firing (thank God), and together we swat Sombra off the back of the point before she can get that health pack hacked. My second-favorite pick of this entire game - second to that beautiful Sombra pick in the first round - is Pharah, here. I turn around expecting to see Mei, and past her ice block I instead find Pharah, hovering by the health pack.
One clip - as I leap over Mei's ice block - makes her very thirsty for that health pack, but I blink across it, nab it and put a short burst into her to finish her off. Spectacular.
But here's where I go from helping a lot to carrying - starting at 4:51.
The McCree has, by this point, resigned himself to just saying "hello!" to me, instead of bothering with trying to kill me. I burn him down, say "hi!" and my Hanzo finishes the job.
I dive into the mega health pack room to get a nice position on D.Va and block off a potential retreat when I notice an arrow zip past my head. I turn, and there's a goddamned Hanzo there! It turns out, this is The Monstrous Sombra. She, like me on Mercy earlier, decided to switch it up in the name of victory - and her reward is a brutal two-clip from the Tracer who was so scared of her.
Really, I'm grateful she switched off - health packs are hugely important to me, and getting hacked wrecks my shit hard.
Then it's back into the room to challenge Lucio, who kindly boops me right into the health pack I'd been waiting for. Mei and D.Va arrive to help, but Lucio's already dead and D.Va's mech is weak enough for me to burn it out with a single clip. You'll note, her mech isn't breaking when I throw the pulse bomb on her. What kills her mech isn't the detonation of my pulse bomb, but its impact (5 health points) with her mech. When she pops out precisely one second later, she's positioned perfectly to be killed by the explosion of the bomb - and I leave Mei to let her think things over.
Then, I go back and kill her.
(Jazzy hands!) TRACER!
So yeah. Missing out on the first push or two of round 1, going Mercy (and getting instagibbed) for the first two-thirds of the round before finally going Tracer and leading my team to victory, earning quad golds and the elims card?
Holy shit that is one of the best Tracer rounds I've ever had.
Elsewhere, Jeff Kaplan did a new Developer Update today!
The short version is...
- Competitive seasons will be two months instead of three months, starting with Season 6 (August 31st). This will result in less CP rewards per season, but more CP per win.
- They're tweaking the skill rank decay - you'll have to play 5 games a week instead of 7, and each decay burn will be 25 instead of 50.
- King of the Hill matches in competitive mode will become best of 3 instead of the current best of 5. Nice.
- Placements will be changed to "place you more accurately where you belong," instead of placing you lower than your actual skill rating. THANK GOD. This is part of the reason I never did my placements this season.
- High-skill players will have longer wait times for matches, now, as they're going to push for better matches, instead of simply quickly matching a Grandmaster against some platinums. As someone who will never reach Grandmaster, I'm quite comfortable with this.
Also Seagull had a conversation with a designer on Twitch and there's a lot of info, there - most notably that Mercy is getting a rework (which both excites and terrifies), but I'll recap that on the podcast tomorrow.
|Our Mei was a big help!|